Kniffel, Yahtzee oder Würfelpoker? Schaut man sich einmal die Regeln und Spielarten dieser drei an, stellt man schnell fest, dass es derart frappierende. Yahtzee, auch bekannt als Kniffel, ist ein beliebtes Würfelspiel. Würfelt bestimmte Muster und füllt alle Zeilen des Punktezettels aus. Häufig werden die Augen. Yahtzee spielen. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das beliebteste Würfelspiel. Es eignet sich großartig für einen. Spielziel Durch geschicktes Taktieren muss der Spieler zum Spielende über die zu spielenden 13 Runden eine möglichst hohe Punktzahl erzielt haben. Kniffel und alle weiteren gilt das gleiche wie für den zweiten, nur mit dem Unterschied, dass hier nicht soviele regionale Abweichungen existieren. Der Spieler mit der höchsten Punktzahl ist Sieger. Dies kann verwirrend sein. Sie können einen Spitznamen oder was immer eingeben. Um im oberen Bereich zu punkten, zählst du alle Würfel mit den gleichen Augen zusammen. Mitspielen kann eine nur von der Geduld der Spieler begrenzte Teilnehmerzahl jeden Alters. Hierüber muss vor Spielbeginn Einigung erzielt werden. Sie können die Liste einsehen, indem Sie Bestenliste auswählen. Du würdest dann achtzehn und sechs zusammenzählen, was vierundzwanzig ergibt. No Flash, no Java needed or no install needed. Danach trägst du die Summe lucky vip casino contact number das dazugehörige Feld ein. Angenommen du würfelst zwei Fünfen und drei Caramba spiel. Nimm am Gruppenchat in deinem Familienraum teil und zeige deine Zugehörigkeit mit dem Familienwappen. Entscheide dann, welche Würfel du behalten und mit welchen du erneut würfeln möchtest. Zwei eigene und drei Phil ivey casino. Mehr von diesem Entwickler Alle anzeigen. Ebenso wird der Vorgang des Bietens vorausgesetzt. In anderen Projekten Commons. Er kann nach dem ersten oder zweiten Wurf die Würfel liegenlassen oder noch einmal würfeln.
Lowe zag in dat het spel goed in de markt zou liggen en verkreeg de rechten op het spel van het koppel in ruil voor duizend cadeau-sets.
Lowe veranderde de naam in Yahtzee. In het begin vielen de verkoopresultaten tegen want de aantrekkingskracht en de regels van het spel konden niet eenvoudig overgebracht worden via een reclamecampagne.
Het idee was succesvol en het spel werd snel verspreid door enthousiaste spelers via mond tot mond reclame. MB Parker kocht het bedrijf van E.
Volgens producent Hasbro worden er wereldwijd 50 miljoen setjes Yahtzee per jaar verkocht. Naast de standaardeditie van Yahtzee zijn er verschillende varianten in omloop.
Ook is er een Texas Holdem Yahtzee. In deze versie moet de speler een combinatie van vijf dobbelstenen samenstellen uit de twee eigen dobbelstenen en de vijf gemeenschappelijke dobbelstenen.
Uit Wikipedia, de vrije encyclopedie. Zie de categorie Yahtzee van Wikimedia Commons voor mediabestanden over dit onderwerp.
Overgenomen van " https: Commonscat met lokaal zelfde link als op Wikidata. Keep a small straight or 4 out of 5 e.
Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.
The strategy for maximizing the expected score has been determined. It is important to note that the "Optimal" strategy simply maximises the average score.
It does not maximise the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.
In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses.
It is rare for a player without a Yahtzee bonus to beat a player with one. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: It is possible to calculate the maximum average score with different rules.
When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.
In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again.
So there are specific differences compared to the second roll. Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box.
The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box. The 4-of-a-kind box is never used in the first round.
In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box.
This increases the final expected score from The second best outcome is to score 24 in the 6s box. This has a value of The worst first roll is which has a value of The worst third roll is which has a value of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses. The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy. The lowest possible score is 5. The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category.
The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Suppose that in the first two rounds after each roll. The Yahtzee player chooses a certain combination first and then rolls the dice to try and get that combination.
There are 13 categories such as "three of a kind", "four of a kind", "straight", very similar to the "hands" in Poker, with a few extra ones thrown in.
Each player rolls his dice up to three times per turn, in hopes of getting one of the 13 categories. If a player rolls the dice all three times, the score of the last roll is taken into consideration.
Getting a straight five gives a player the highest score possible, which is 50 points. Also known as "Yahtzee" or "Five of a kind", if a player rolls such a combination more than once in the game he will be entitled to bonus points for every time he rolls it, after the first 50 points have been earned.
Although the traditional form of the game was highly popular, many variations of the game were invented in order to maintain interest.
Some of these variations are the triple, pyramid, painted, and battle Yahtzee games. Triple is like playing three games at once. That is, three scoring columns are used simultaneously for one game.
Painted includes colors, so you need to note down the scores of the players, based on the number and color combinations they get by rolling the dice.
Whatever the variation you play, the game involves a lot of planning and strategy. It is very important to think ahead and make wise decisions about which pot the 13 categories to choose every time you roll.
You can score big points for some of the harder pots to achieve, like a "Five of a kind".